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In the far woods to the west, over the towering kingdoms and through the halfling fields, lies a land of wonder. This land lies beyond Denaria, past the west border of Alnwick, where nature rules and beasts roam. After Denaria was formed, the newly ruling realm of Alnwick commissioned for the creation of the Syndicate of Voyagers: an organization of explorers and adventurers sent out to discover and conquer the uncharted lands of the west. You are one such adventurer. The Syndicate sets out to enable adventurers by giving them job leads and resources for a small cut of the pay. Whether you joined to support the cause, or to further your own schemes, you have joined… The Voyagers.

The year at the beginning of the campaign is 1188

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FAQ:

What The Hell Is Going On?

People:

Important People

Creatures of the Uncharted:

Ashen Dragon
Gem Dragons
Keepers
Kumakin
Mousefolk
Pelztiere
Seekers
Sentinels

All Gods:

All Gods

Neutral-Aligned Gods:

Inor, God of Order
Esgin, God of Balance
Ildon, God of Chaos Important

Good-Aligned Gods:

Arasil, God of Justice
Frieden, God of Peace
Frielsi, Goddess of Freedom

Evil-Aligned Gods:

Herra, Goddess of Tyranny
Vecna, God of Evil Secrets
Tharizdun, God of Annihilation

Organizations:

Cleansing Stone
The Black Rose
Flail College
Delvers
The Forge of Arcadia
The Syndicate of Voyagers
The Whispers of the Bound

Places:

Agral
Alnwick
Boske
Renia
Tasloania
The Thundering Isles

Events:

Denarian War
Dragon’s Bane and Cataclysm of Vecna
Events Of Post-War Denaria

Art:
Art

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Through The Uncharted Hodrick